Digital Atelier: Marco Bagnoli explores the frontiers between art and artificial intelligence


Marco Bagnoli presents Atelier Digitale, a project combining art and AI. An innovative experience that redefines the relationship between artist, work and audience thanks to advanced technologies and artificial intelligence models.

Last Saturday, Nov. 30, on the occasion of the conference The Futures of Memory,Atelier Marco Bagnoli in Montelupo Fiorentino unveiled the preview of Atelier Digitale, an innovative project by Marco Bagnoli that explores the extraordinary intersections between art and artificial intelligence, offering the public a never-before-seen experience.

Born in 2023 from an idea by Marco Bagnoli and realized by the Spazio X Tempo Association, Atelier Digitale was funded under the PNRR - Next Generation EU, with the aim of rethinking the way art is perceived and experienced.



Two emblematic works by Bagnoli, Come figura d’arciere (1993) and Colui che sta (1992-2004), were scanned in 3D and reproduced in very high definition. These digital replicas, placed next to the originals in the Atelier’s Alchemical Room, allow visitors to interact naturally with the works, which answer questions in real time, in different languages, thanks to an advanced AI system.

Marco Bagnoli, Digital Atelier
Marco Bagnoli, Digital Atelier

A work that... talks to the audience

Interaction with digital works goes beyond pure visual enjoyment: the audience can ask questions about the works themselves, the creative process and the artist’s motivations. This “dialogue” transforms the works into a bridge between artist and viewer, offering an immersive and cognitive experience.

The project involved a multidisciplinary team led by Professor Alberto Del Bimbo, an expert in Artificial Intelligence and Computer Vision from the University of Florence, and art critic Marco Bazzini. The University of Florence’s MICC (Media Integration and Communication Center) developed the key technology modules: computer vision (to allow the audience to explore the three-dimensional works in a realistic way); speech recognition (to establish a natural dialogue with the works; and ChatGPT-based language model (for detailed and contextualized responses). The model was instructed with information about Marco Bagnoli’s scanned works.

The process was preceded by a 3-D scan of the works, created by Grazia Tucci, known for her work on the clone of Michelangelo’s David for Expo 2021 in Dubai.

Marco Bagnoli, Come figura d'arciere (1993; painted wood and copper dish, 67 x 62 x 45 cm)
Marco Bagnoli, Come figura d’arciere (1993; painted wood and copper dish, 67 x 62 x 45 cm)
Marco Bagnoli, Colui che sta (1992 [2004]; wood, iron filings, 200 x 130 cm)
Marco Bagnoli, He Who Stands (1992 [2004]; wood, iron filings, 200 x 130 cm)

A digital archive for the future

In parallel, software has been created to archive and enhance Marco Bagnoli’s entire production. This digital archive, accessible online, collects images, videos and sound components of the works, providing a valuable tool for scholars and enthusiasts.

With Atelier Digitale, Marco Bagnoli thus wants to redefine the concept of artwork, transforming it into a living entity, capable of interacting and telling its story. This project represents not only a technological evolution, but also a new way of emotional and intellectual connection between the public and art. An appointment for those who want to discover the new frontiers of the dialogue between human creativity and digital innovation.

Digital Atelier: Marco Bagnoli explores the frontiers between art and artificial intelligence
Digital Atelier: Marco Bagnoli explores the frontiers between art and artificial intelligence


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